by ETERNAL on July 11, 2010

One of the miracles of shounen manga is the fact that they can be about anything. It’s one thing to make a shounen series for every sport on the planet – the eroge scene can compete in that regard – but it’s no new discovery that shounen extends far beyond its traditional premises, arguably a bit too far. You could probably dig up a shounen about Gunpla building or babysitting and they’d still be as over-the-top as the rest of the genre, and proud of it.
Following this train of thought, it took me a while before I started looking at Liar Game as, quite simply, a shounen about Game Theory.
by ETERNAL on July 7, 2010
[onodera]
It’s difficult to not talk about Jun Maeda’s Angel Beats. Despite coming from a writer whose most famous works target a relatively niche audience, it’s a fact that Angel Beats is a high-quality production, likely high-budget as well, and it’s earned the attention of most of anime fandom – for better or worse. The show may not have topped Key’s visual novel adaptations in terms of popularity or praise, but it marks an interesting departure from Maeda’s traditional style while staying true to the sentimental storytelling that makes Key what it is. It goes without saying that I’m a fan, but I believe that Angel Beats is particularly noteworthy: not because it trumps the nakige classics, but because it’s a solid drama that helped me identify an aspect of Key’s appeal that I was unable to isolate during the various visual novel adaptations.
by ETERNAL on June 11, 2010

You’ve probably heard of Megatokyo – the American 4-panel webcomic that evolved into a published manga series both in the English-speaking world and in Japan. I wasn’t around for its birth and rise to fame so I can’t comment specifically on the history, but Fred Gallagher already said that the story was never expected or intended to turn into what it is today (not unlike the history of 4chan). Despite the fact that Megatokyo‘s decade-long history comes with its fair share of awkward pacing and different visual styles, it’s more or less a mandatory read for OEL manga fans and people who enjoy meta anime like Genshiken.
The interesting thing about Megatokyo is that its plot can hardly stand on its own: without any cultural awareness on the reader’s part, the story is flat-out illogical. Luckily, this also means that it provides a surprisingly engrossing experience for readers who can relate to the protagonists and their bizarre journey through the zombie hordes and love triangles of Tokyo. There’s a reason why I like Megatokyo as much as I do, a reason why it trumps all of Japan’s anime-about-anime-fans in my eyes – its secret lies in the fact that the meta concepts are woven into nearly every aspect of the plot.
by ETERNAL on May 22, 2010

[sayori]
If you’ve played any Touhou games other than the 2D fighters, you probably know that ZUN isn’t the world’s best artist. However, as most Touhou fanartists have realized, beneath the technically flawed character portraits lies a wealth of creative, memorable, if not gimmicky character designs. I’m sure we can all think of one character off the top of our heads whose design stands out from the rest, a character who would instantly catch our eye while scrolling through the picture collection. Every game has one of them; frankly, every game has lots of them.
One aspect of ZUN’s character designs that I find interesting is the fact that they occasionally tie into the story and the character’s personality. Sometimes this takes the form of a visual motif; a distinguishing trait, be it an article of clothing or a story-related magical power, that’s always capitalized upon in fanart, and sometimes even in-game. Amazingly, the danmaku that the player struggles to dodge can be more than just a mess of shape and colour! Be it through clothing or hair colour or magical vampire wings and frog-eyed hats, here are a few characters whose designs are slightly more than meets the eye.
by ETERNAL on May 1, 2010
[ayko]
Ryukishi07′s Umineko no Naku Koro ni has been the talk of the internet for at least a year. With spoilers flying left right and center, there aren’t many anime fans who haven’t at least heard of Battler Ushiromiya’s series of chess games against the witch named Beatrice. I wrote about the first episode when I read it, but having finally completed and digested the first complete game, I think it’s time to revisit my old theories and provide a new assessment of what the story is about and where it’s headed. Brace yourselves; Rokkenjima does not follow the laws of the rest of the world.
(This post contains spoilers from episodes 1-4 of the visual novel)
by ETERNAL on April 14, 2010

In a word, True Tears is spectacular. It’s a well-crafted love story that doesn’t succumb to the common failings of its kind. Be it visual novel or shoujo manga adaptation, romance anime are often hit-or-miss, falling apart at the lack of realism or the unnecessary angst or the uninspired telling of a straightforward plot. It’s rare to find a story that, despite being fairly ordinary, hits every note with such eloquent accuracy. Rather than being a tear-jerker or a personal favourite for various subjective reasons, this is one of the first shows on my favourites list to earn its spot based on sheer competence.
Most bloggers have already written about True Tears and most fans have already settled into their opinions of it, but my second viewing gave me the insight I needed to understand why the show received the praise that it did. This is my attempt at examining the anime that made me remember that, from the viewer’s perspective, there is such thing as the perfect story.