I went into Shukufuku no Campanella knowing one thing only: the art. Ko~Cha has worked on a lot of Windmill’s games – browse if you’d like – and, frankly, she (he?) is an incredible artist. I saw the character merchandise for the game and leafed through the Danbooru tag back in the Winter, and I was hyped for the anime solely because the premise looked exciting and I knew it would be pretty and shiny.
It goes without saying that I’m not disappointed. At the time of writing this, only the first third of the show has aired, but it’s already proven that it can magically read my mind and do exactly what I want it to.
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Nibbling at Amagami and KimiKiss
by ETERNAL on August 28, 2010
Amagami has been on my radar for a while (since some people kept pointing out the amount of doujins the game was getting), but I’m a little underwhelmed by the first arc. By “underwhelmed” I mean that I didn’t melt into a puddle of kyaa~ and moe~.
So, it’s clear that I like the series – why wouldn’t I? I enjoy character games and dating sims and all of the other fluff, and it seems like Enterbrain is no stranger to simulated love (even if I gave True Love Story a 1/10 on MAL, I blame that on the adaptation). After going through the KimiKiss manga and doing a bit of background research, however, I realized that these adaptations are undertaking an extremely difficult task: turning a first-person dating sim into a coherent storyline to be experienced from the third person.
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