by ETERNAL on May 24, 2010
[tsubaki ki]
There was once a time when I called myself a fan of “romance” anime. As I know now, romance is not as useful a category in anime as it is in some other mediums, since anything from Love Hina to Inuyasha could fall under its umbrella. However, even as a dedicated fan of one of Japan’s greatest inventions – the 2D girl – my taste in anime often returns to the central premise of romance. My interests often fit closely with bluemist‘s old tagline – where shoujo and bishoujo meet.
The interesting thing about viewing a very gender-targeted genre through the eyes of the opposite gender is that some tropes and clichés have a completely different effect. Here are some of my observations of the shoujo genre that have allowed me to experience the stories from a personal level as well as from a third-person level.
by ETERNAL on March 20, 2010

Giant Robo is like a time machine, except you never know which direction it’ll take you in. Alternating between unusual predictions for the future and now humorously clichéd plot devices from the past, Imagawa Yasuhiro‘s classic shows its age without detracting from its initial quality. For an old-school super robot show, Giant Robo actually packs quite a punch with its story, providing something to hold the viewer’s attention beyond the awe of Robo and its sheer power.
Among the many things that a person could say about the show, one particular element stood out in my mind: the treatment of Robo within the story. It leads to some interesting food for thought about the early days of the mecha genre; the days long before Gundam and Macross.
by ETERNAL on March 13, 2010
[zuta]
When you saw this post in your feed reader or Anime Nano or what have you, you probably assumed it was just another meta post on the upcoming season of anime. Perhaps I would ramble on about why it’s bad to drop shows after one episode; maybe I would say that it’s important to watch a multitude of shows, including ones that normally wouldn’t appeal to you.
Actually, the “seasons” mentioned in the post title refers to something completely different. I’m talking about nature.
Wait, don’t close the tab yet – I’m not here to preach. I enjoy my skyscrapers and carefully planned city parks as much as the next person, and probably more. However, I’ve always felt a strange connection with the use of nature in anime as a visual, stylistic tool. Nature can grant the most sublime motifs and emotionally evocative art if it’s used appropriately, and yet it’s something that can so easily go unnoticed.
by ETERNAL on February 23, 2010

It’s hard to pinpoint what it is about Touhou that draws people to it. Somewhere within the unique character designs, quirky personalities, stylish music and skillful game design lies the secret that made ZUN the otaku culture star that he is. However, the incredible popularity of his franchise has resulted in an interesting phenomenon among his fans: primary and secondary fandom.
I’m not sure how official this terminology is, but in general, Touhou fans can be divided into two categories: the people who enjoy it for the fan works and the memes, and the people who enjoy it for the source material. It’s essential to delve into both categories if you want to experience everything the franchise has to offer, but considering how mainstream it’s become, it’s safe to say that many of today’s Touhou fans shy away from the original games out of fear. I can’t blame them, either: bullet dodging is scary stuff. It’s tough for gamers, and it’s even tougher for non-gamers.
Regardless, you’ll be the one missing out if you don’t bite the bullet and try to grasp the intricacies of ZUN’s game design. After all, little girls shooting fairies can only take you so far – the beautiful chaos of the game’s extreme side are as important as any amount of techno remixes and yuri doujins. If you think you’re up for the task, read on for a few tips on how to experience Touhou fandom through its intimidating yet exhilarating source.
by ETERNAL on February 12, 2010

It’s been almost a year since K-ON first aired, but I feel as if I never got to say what I wanted. Sure, I have an opinion on the show, but it’s lost in cyberspace, drifting around in comments here and tweets there. I want to put things down on paper, figuratively speaking. I want to put things down in a place that I’ll remember.
by ETERNAL on February 9, 2010
[raemz]
I could call myself a fan of OEL visual novels. True, I have never played one that genuinely impressed me outside of the comedy/satire genre, and I’m naturally biased toward the medium considering my own endeavour in it, but it’s safe to say that there are a few pleasant creations out there. Ren’Py has been around since 2004, and a lot of amateur writers and artists have tried their hand at the tedious but ultimately rewarding task of creating a visual novel.
Considering that the community has an ever-growing archive of Ren’Py-created games, it would seem as though everything is in order. As a consumer, however, this might not be the case. As much as I hate to say this, some developers might be trying to step into the professional world a bit too soon.