From the category archives:

Editorial

Anime and the Changing of the Seasons

by ETERNAL on March 13, 2010

[zuta]

When you saw this post in your feed reader or Anime Nano or what have you, you probably assumed it was just another meta post on the upcoming season of anime. Perhaps I would ramble on about why it’s bad to drop shows after one episode; maybe I would say that it’s important to watch a multitude of shows, including ones that normally wouldn’t appeal to you.

Actually, the “seasons” mentioned in the post title refers to something completely different. I’m talking about nature.

Wait, don’t close the tab yet – I’m not here to preach. I enjoy my skyscrapers and carefully planned city parks as much as the next person, and probably more. However, I’ve always felt a strange connection with the use of nature in anime as a visual, stylistic tool. Nature can grant the most sublime motifs and emotionally evocative art if it’s used appropriately, and yet it’s something that can so easily go unnoticed.

{ 3 comments }

It’s hard to pinpoint what it is about Touhou that draws people to it. Somewhere within the unique character designs, quirky personalities, stylish music and skillful game design lies the secret that made ZUN the otaku culture star that he is. However, the incredible popularity of his franchise has resulted in an interesting phenomenon among his fans: primary and secondary fandom.

I’m not sure how official this terminology is, but in general, Touhou fans can be divided into two categories: the people who enjoy it for the fan works and the memes, and the people who enjoy it for the source material. It’s essential to delve into both categories if you want to experience everything the franchise has to offer, but considering how mainstream it’s become, it’s safe to say that many of today’s Touhou fans shy away from the original games out of fear. I can’t blame them, either: bullet dodging is scary stuff. It’s tough for gamers, and it’s even tougher for non-gamers.

Regardless, you’ll be the one missing out if you don’t bite the bullet and try to grasp the intricacies of ZUN’s game design. After all, little girls shooting fairies can only take you so far – the beautiful chaos of the game’s extreme side are as important as any amount of techno remixes and yuri doujins. If you think you’re up for the task, read on for a few tips on how to experience Touhou fandom through its intimidating yet exhilarating source.

{ 9 comments }

Captivatied by K-ON, again

by ETERNAL on February 12, 2010

Captivatied by K ON Again Captivatied by K ON, again

It’s been almost a year since K-ON first aired, but I feel as if I never got to say what I wanted. Sure, I have an opinion on the show, but it’s lost in cyberspace, drifting around in comments here and tweets there. I want to put things down on paper, figuratively speaking. I want to put things down in a place that I’ll remember.trans Captivatied by K ON, again

{ 17 comments }

OEL Visual Novels and the Gamble of Monetization

by ETERNAL on February 9, 2010

[raemz]

I could call myself a fan of OEL visual novels. True, I have never played one that genuinely impressed me outside of the comedy/satire genre, and I’m naturally biased toward the medium considering my own endeavour in it, but it’s safe to say that there are a few pleasant creations out there. Ren’Py has been around since 2004, and a lot of amateur writers and artists have tried their hand at the tedious but ultimately rewarding task of creating a visual novel.

Considering that the community has an ever-growing archive of Ren’Py-created games, it would seem as though everything is in order. As a consumer, however, this might not be the case. As much as I hate to say this, some developers might be trying to step into the professional world a bit too soon.

{ 15 comments }

There’s a certain topic within moe fandom that is rarely broached. Considering the amount of fuss people make over events like Sal9000’s wedding, you’d think it would have come up, but most conversations skirt around what I have always considered to be the heart of the matter. In essence, it boils down to the following questions:

These points beat around the bush as well, but I think you get the idea. I believe that the often-overlooked “secret” behind moe and 2D complex lies within the exact opposite of what ero-ge is traditionally supposed to be about.

{ 12 comments }

2D Characters, 3D Projection

by ETERNAL on January 18, 2010

[96]

As you might know, I’ve been reading through Kanon, the famed visual novel that sparked many a moe enthusiast’s fandom. All things considered, it’s not a bad game – it shows its age, and I think Itaru Hinoue’s skill has increased significantly over the past decade, but it’s definitely not bad. I could say a bit more about it, but since I’m only now finishing the trunk, I’d rather keep the rest of my opinion for the final post.

More importantly, amidst the chaos of Umineko and the distinct lack of Key over the last few seasons, Kanon is a breath of fresh air. It’s my first “normal” visual novel in a while, a reminder of why I enjoyed the medium in the first place. The endearingly generic characters, the forcefully surreal dream sequences, the cheesy synths of Last Regrets – everything that you could say to insult it, I could spin to defend it. That’s always been the law of visual novels. On top of that, its familiar galge tropes got me thinking about something I haven’t thought about in a while: the art of making 2D characters feel 3D.

{ 11 comments }