by ETERNAL on May 1, 2010
[ayko]
Ryukishi07′s Umineko no Naku Koro ni has been the talk of the internet for at least a year. With spoilers flying left right and center, there aren’t many anime fans who haven’t at least heard of Battler Ushiromiya’s series of chess games against the witch named Beatrice. I wrote about the first episode when I read it, but having finally completed and digested the first complete game, I think it’s time to revisit my old theories and provide a new assessment of what the story is about and where it’s headed. Brace yourselves; Rokkenjima does not follow the laws of the rest of the world.
(This post contains spoilers from episodes 1-4 of the visual novel)
by ETERNAL on April 14, 2010

In a word, True Tears is spectacular. It’s a well-crafted love story that doesn’t succumb to the common failings of its kind. Be it visual novel or shoujo manga adaptation, romance anime are often hit-or-miss, falling apart at the lack of realism or the unnecessary angst or the uninspired telling of a straightforward plot. It’s rare to find a story that, despite being fairly ordinary, hits every note with such eloquent accuracy. Rather than being a tear-jerker or a personal favourite for various subjective reasons, this is one of the first shows on my favourites list to earn its spot based on sheer competence.
Most bloggers have already written about True Tears and most fans have already settled into their opinions of it, but my second viewing gave me the insight I needed to understand why the show received the praise that it did. This is my attempt at examining the anime that made me remember that, from the viewer’s perspective, there is such thing as the perfect story.
by ETERNAL on February 15, 2010
[eltinidordediyablo]
I missed a lot of the buzz surrounding Gurren Lagann when it first aired. I knew about the drills and the dramatic quotes and episode 8, but that was it. It seemed like one of those shows that my friend was always talking about: big, colourful robots that fuse together and punch the lights out of other big, colourful robots. To be honest, I expected to hear cheesy brass-filled BGM when I finally watched it, and I was more focused on how over-the-top it was instead of on the story it was trying to tell.
Of course, it’s a bit late to be talking about a series as popular as this, but the pair of summary movies allowed me to see the story in a different light. It’s interesting to see how much sense it all makes when you’re not caught up with Kamina’s manliness and Yoko’s breasts. In fact, when I witnessed the epic conclusion for the second time, something clicked in my head that hadn’t clicked before.
by ETERNAL on January 14, 2010
[arsenixc]
Fiction would be in a sad state if jargon did not exist. In this case, I’m not referring to the fan-made terminology used in reference to various bodies of fiction: I’m talking about the jargon used within fiction, the internal laws that most fantasy and sci-fi stories rely on.
lelangir‘s recent post on the matter makes for an enlightening read, exploring the role of mechanics in a story’s narrative structure. There’s no doubt that the internal mechanics of fictional worlds can be more than just feigned depth – speculative fiction would have a hard time speculating if it couldn’t act independently of the laws of common sense. As lelangir notes, consistency is more important than plausibility: it’s foolish to expect realism from Lord of the Rings, but a story that is consistent with itself lends the structure and framework needed to build whatever needs to be built around it.
Having said that, there are more than a few pitfalls to the elaborate universes created by writers of fiction, and they extend far beyond the issue of plot holes. The creation of a universe is not only a challenge in terms of maintaining consistency, but it also requires enough context within the plot for the viewer to see the relationship between the mechanics and the story’s intention.
by ETERNAL on November 23, 2009

If there’s one thing I can comfortably say about Fate/stay night, it’s that it’s been quite a ride. At almost 100 hours, my save file is 100% complete, leaving behind an aftertaste that is surprisingly bittersweet. For a story that initially appeared to be about gender-swapped heroes and awkward mana-charging metaphors, I can only say that I’m utterly impressed at how F/SN grows out of its shell and reaches both the mind and the heart.
Interestingly, there are also some elements of the game that are only obvious – or at least more visible – in hindsight. While it will always be a fantasy story at its core, the supernatural plot devices serve far more purpose than to simply feign depth with Nasuverse jargon. Looking closely (but not too closely), it’s easy to see the multiple levels of symbols and motifs that are scattered across the story, even if the plot doesn’t depend on them. Luckily for us, Nasu’s writing is fairly self-explanatory, and the various soliloquies and interludes, in addition to the surprisingly helpful afterword, help shed light on the “true” meaning of the game.
Sadly, it’s in the nature of posts like these to be purely conjecture, but while I don’t think that there is any black-and-white lens to view Fate/stay night through, I’ll do what I can to piece together the clues of this 800,000 word epic.
by ETERNAL on November 21, 2009

The grand finale of Type-Moon’s 50+ hour epic is not quite what one would expect. Coming after the dramatic battle of ideals in Unlimited Blade Works and the story of the fallen warrior and the king of heroes in Fate, it’s hard to imagine what kind of climax could do justice to the buildup.
Thankfully, Heavens Feel fills those shoes with ease.
In retrospect, though, there was something more to my enjoyment of the story than the simple fact that it ‘s a well-written conclusion. It touched me emotionally in a way that no Type-Moon work has. It’s hard to define it with a word, but there was something in particular that resonated with me in HF, something that has little to do with filling in the back story and tying in the themes. It’s the one thing that makes visual novels hit or miss, the often deciding factor that draws the line between melodramatic and heart-wrenching. It’s the difference between observing Shirou’s struggle as a fly on the wall and observing it as a participant.